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A computer virus is a computer program that can copy itself and infect a computer without permission or knowledge of the user. The term "virus" is also commonly used, albeit erroneously, to refer to many different types of malware and adware programs. The original virus may modify the copies, or the copies may modify themselves, as occurs in a metamorphic virus. A virus can only spread from one computer to another when its host is taken to the uninfected computer, for instance by a user sending it over a network or the Internet, or by carrying it on a removable medium such as a floppy disk, CD, or USB drive. Meanwhile viruses can spread to other computers by infecting files on a network file system or a file system that is accessed by another computer. Viruses are sometimes confused with computer worms and Trojan horses. A worm can spread itself to other computers without needing to be transferred as part of a host, and a Trojan horse is a file that appears harmless. Worms and Trojans may cause harm to either a computer system's hosted data, functional performance, or networking throughput, when executed. In general, a worm does not actually harm either the system's hardware or software, while at least in theory, a Trojan's payload may be capable of almost any type of harm if executed. Some can't be seen when the program is not running, but as soon as the infected code is run, the virus kicks in. That is why it is so hard for people to find viruses themselves and why they have to use spyware programs and registry processors.
Most personal computers are now connected to the Internet and to local area networks, facilitating the spread of malicious code. Today's viruses may also take advantage of network services such as the World Wide Web, e-mail, Instant Messaging and file sharing systems to spread, blurring the line between viruses and worms. Furthermore, some sources use an alternative terminology in which a virus is any form of self-replicating malware.
Some viruses are programmed to damage the computer by damaging programs, deleting files, or reformatting the hard disk. Others are not designed to do any damage, but simply replicate themselves and perhaps make their presence known by presenting text, video, or audio messages. Even these benign viruses can create problems for the computer user. They typically take up computer memory used by legitimate programs. As a result, they often cause erratic behavior and can result in system crashes. In addition, many viruses are bug-ridden, and these bugs may lead to system crashes and data loss. Many CiD programs are programs that have been downloaded by the user and pop up every so often. This results in slowing down of the computer, but it is also very difficult to find and stop the problem.
Jumat, 25 April 2008
Personal computer
The capabilities of the PC have changed greatly since the introduction of electronic computers. By the early 1970s, people in academic or research institutions had the opportunity for single-person use of a computer system in interactive mode for extended durations, although these systems would still have been too expensive to be owned by a single person. The introduction of the microprocessor, a single chip with all the circuitry that formerly occupied large cabinets, led to the proliferation of personal computers after about 1975. Early personal computers generally called microcomputers, sold often in kit form and in limited volumes, and were of interest mostly to hobbyists and technicians. By the late 1970s, mass-market pre-assembled computers allowed a wider range of people to use computers, focusing more on software applications and less on development of the processor hardware.
Throughout the 1970s and 1980s, home computers were developed for household use, offering personal productivity, programming and games. Somewhat larger and more expensive systems (although still low-cost compared with minicomputers and mainframes) were aimed for office and small business use. Workstations are characterized by high-performance processors and graphics displays, with large local disk storage, networking capability, and running under a multitasking operating system. Workstations are still used for tasks such as computer-aided design, drafting and modelling, computation-intensive scientific and engineering calculations, image processing, architectural modelling, and computer graphics for animation and motion picture visual effects.[5]
Eventually the market segments lost any technical distinction; business computers acquired color graphics capacity and sound, and home computers and game systems used the same processors and operating systems as office-bound computers. Mass-market computers had graphics and memory comparable to dedicated workstations of a few years before. Even local area networking, originally a way to allow business computers to share expensive mass storage and peripherals, became a standard feature of a home computer.
Throughout the 1970s and 1980s, home computers were developed for household use, offering personal productivity, programming and games. Somewhat larger and more expensive systems (although still low-cost compared with minicomputers and mainframes) were aimed for office and small business use. Workstations are characterized by high-performance processors and graphics displays, with large local disk storage, networking capability, and running under a multitasking operating system. Workstations are still used for tasks such as computer-aided design, drafting and modelling, computation-intensive scientific and engineering calculations, image processing, architectural modelling, and computer graphics for animation and motion picture visual effects.[5]
Eventually the market segments lost any technical distinction; business computers acquired color graphics capacity and sound, and home computers and game systems used the same processors and operating systems as office-bound computers. Mass-market computers had graphics and memory comparable to dedicated workstations of a few years before. Even local area networking, originally a way to allow business computers to share expensive mass storage and peripherals, became a standard feature of a home computer.
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